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profile: Migrate to the new UUID implementation
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@ -1688,7 +1688,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
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*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
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program_id, user_id->uuid, 0);
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program_id, user_id->AsU128(), 0);
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path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
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} else {
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