mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-12 02:07:56 -05:00
ui_settings: Rename game directory variables
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@ -213,7 +213,7 @@ GMainWindow::GMainWindow()
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OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
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// Show one-time "callout" messages to the user
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ShowTelemetryCallout();
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@ -1278,8 +1278,8 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
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const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
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if (reload) {
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game_list->PopulateAsync(UISettings::values.gamedir,
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UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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}
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config->Save();
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@ -1367,7 +1367,7 @@ void GMainWindow::OnMenuInstallToNAND() {
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const auto success = [this]() {
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QMessageBox::information(this, tr("Successfully Installed"),
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tr("The file was successfully installed."));
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
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};
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const auto failed = [this]() {
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@ -1494,8 +1494,8 @@ void GMainWindow::OnMenuInstallToNAND() {
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void GMainWindow::OnMenuSelectGameListRoot() {
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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if (!dir_path.isEmpty()) {
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UISettings::values.gamedir = dir_path;
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game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
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UISettings::values.game_directory_path = dir_path;
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game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
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}
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}
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@ -1517,7 +1517,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
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: FileUtil::UserPath::NANDDir,
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dir_path.toStdString());
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Service::FileSystem::CreateFactories(*vfs);
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
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}
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}
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@ -1669,8 +1669,8 @@ void GMainWindow::OnConfigure() {
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const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
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if (reload) {
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game_list->PopulateAsync(UISettings::values.gamedir,
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UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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}
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config->Save();
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@ -1920,7 +1920,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
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Service::FileSystem::CreateFactories(*vfs);
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if (behavior == ReinitializeKeyBehavior::Warning) {
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
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}
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}
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