ui_settings: Rename game directory variables

This commit is contained in:
FreddyFunk
2019-04-11 19:55:56 +02:00
parent 97648f4841
commit dffa1a872a
5 changed files with 20 additions and 20 deletions

View File

@ -213,7 +213,7 @@ GMainWindow::GMainWindow()
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
// Show one-time "callout" messages to the user
ShowTelemetryCallout();
@ -1278,8 +1278,8 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.gamedir,
UISettings::values.gamedir_deepscan);
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
}
config->Save();
@ -1367,7 +1367,7 @@ void GMainWindow::OnMenuInstallToNAND() {
const auto success = [this]() {
QMessageBox::information(this, tr("Successfully Installed"),
tr("The file was successfully installed."));
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
};
const auto failed = [this]() {
@ -1494,8 +1494,8 @@ void GMainWindow::OnMenuInstallToNAND() {
void GMainWindow::OnMenuSelectGameListRoot() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {
UISettings::values.gamedir = dir_path;
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
UISettings::values.game_directory_path = dir_path;
game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
}
}
@ -1517,7 +1517,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
: FileUtil::UserPath::NANDDir,
dir_path.toStdString());
Service::FileSystem::CreateFactories(*vfs);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
}
}
@ -1669,8 +1669,8 @@ void GMainWindow::OnConfigure() {
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.gamedir,
UISettings::values.gamedir_deepscan);
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
}
config->Save();
@ -1920,7 +1920,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
Service::FileSystem::CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
}
}