GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.

This commit is contained in:
Subv
2018-02-11 21:34:20 -05:00
parent ba2426aa3f
commit e01a8f2187
12 changed files with 285 additions and 3 deletions

View File

@ -0,0 +1,43 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <type_traits>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Tegra {
namespace CommandProcessor {
enum class SubmissionMode : u32 {
IncreasingOld = 0,
Increasing = 1,
NonIncreasingOld = 2,
NonIncreasing = 3,
Inline = 4,
IncreaseOnce = 5
};
union CommandHeader {
u32 hex;
BitField<0, 13, u32> method;
BitField<13, 3, u32> subchannel;
BitField<16, 13, u32> arg_count;
BitField<16, 13, u32> inline_data;
BitField<29, 3, SubmissionMode> mode;
};
static_assert(std::is_standard_layout<CommandHeader>::value == true,
"CommandHeader does not use standard layout");
static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!");
void ProcessCommandList(VAddr address, u32 size);
} // namespace CommandProcessor
} // namespace Tegra