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TextureCache: Add R16G16 to D24S8 converter.
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@ -17,6 +17,7 @@ set(SHADER_FILES
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convert_d24s8_to_r16g16.frag
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convert_depth_to_float.frag
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convert_float_to_depth.frag
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convert_r16g16_to_d24s8.frag
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full_screen_triangle.vert
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fxaa.frag
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fxaa.vert
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18
src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
Normal file
18
src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
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@ -0,0 +1,18 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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// #extension GL_ARB_shader_stencil_export : require
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layout(binding = 0) uniform sampler2D color_texture;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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vec4 color = texelFetch(color_texture, coord, 0).rgba;
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uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16)
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| (uint(color.g * (exp2(16) - 1.0f)) << 16);
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gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
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// gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
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}
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