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Manually robust on Maxwell and earlier
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@ -9,7 +9,6 @@ namespace Shader {
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struct Profile {
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u32 supported_spirv{0x00010000};
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bool unified_descriptor_binding{};
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bool support_descriptor_aliasing{};
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bool support_int8{};
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@ -82,6 +81,9 @@ struct Profile {
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bool has_broken_spirv_subgroup_mask_vector_extract_dynamic{};
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u32 gl_max_compute_smem_size{};
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/// Maxwell and earlier nVidia architectures have broken robust support
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bool has_broken_robust{};
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};
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} // namespace Shader
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