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common/input: Avoid numerous large copies of CallbackStatus
CallbackStatus instances aren't the cheapest things to copy around (relative to everything else), given that they're currently 520 bytes in size and are currently copied numerous times when callbacks are invoked. Instead, we can pass the status by const reference to avoid all the copying.
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@ -14,10 +14,13 @@ public:
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using Button = std::unique_ptr<Common::Input::InputDevice>;
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TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_)
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: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
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Common::Input::InputCallback button_up_callback{
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[this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
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last_button_value = false;
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button->SetCallback(button_up_callback);
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button->SetCallback({
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.on_change =
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[this](const Common::Input::CallbackStatus& callback_) {
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UpdateButtonStatus(callback_);
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},
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});
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button->ForceUpdate();
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}
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@ -47,7 +50,7 @@ public:
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return status;
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}
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void UpdateButtonStatus(Common::Input::CallbackStatus button_callback) {
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void UpdateButtonStatus(const Common::Input::CallbackStatus& button_callback) {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Touch,
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.touch_status = GetStatus(button_callback.button_status.value),
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