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More improvements to GDBStub (#653)
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
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@ -193,11 +193,11 @@ void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
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}
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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SaveContext(thread->context);
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if (last_bkpt_hit) {
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if (last_bkpt_hit || (num_instructions == 1)) {
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last_bkpt_hit = false;
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GDBStub::Break();
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GDBStub::SendTrap(thread, 5);
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}
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GDBStub::SendTrap(thread, 5);
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}
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}
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