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shader/texture: Implement TLD4.PTP
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@ -350,7 +350,8 @@ private:
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bool is_array);
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Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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bool depth_compare, bool is_array, bool is_aoffi, bool is_bindless);
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bool depth_compare, bool is_array, bool is_aoffi, bool is_ptp,
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bool is_bindless);
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Node4 GetTldCode(Tegra::Shader::Instruction instr);
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@ -363,6 +364,8 @@ private:
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std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
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std::vector<Node> GetPtpCoordinates(std::array<Node, 2> ptp_regs);
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Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
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Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi,
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