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Propagate depth and depth_block on modules using decoders
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@ -68,12 +68,14 @@ void MaxwellDMA::HandleCopy() {
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if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
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// If the input is tiled and the output is linear, deswizzle the input and copy it over.
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Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y, 1, 1, src_buffer,
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dst_buffer, true, regs.src_params.BlockHeight());
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Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y,
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regs.src_params.size_z, 1, 1, src_buffer, dst_buffer, true,
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regs.src_params.BlockHeight(), regs.src_params.BlockDepth());
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} else {
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// If the input is linear and the output is tiled, swizzle the input and copy it over.
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Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y, 1, 1, dst_buffer,
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src_buffer, false, regs.dst_params.BlockHeight());
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Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y,
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regs.dst_params.size_z, 1, 1, dst_buffer, src_buffer, false,
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regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth());
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}
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}
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