mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-07-04 09:17:52 -05:00
kraken: Fix errors from rebase and format files
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@ -106,7 +106,6 @@ private:
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Core::Frontend::ControllerParameters parameters;
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InputCommon::InputSubsystem* input_subsystem;
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Core::System& system;
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std::unique_ptr<InputProfiles> input_profiles;
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@ -74,7 +74,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
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hotkeys_tab->Populate(registry);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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input_tab->Initialize(input_subsystem);
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input_tab->Initialize(input_subsystem, system_);
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general_tab->SetResetCallback([&] { this->close(); });
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@ -146,10 +146,11 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, Co
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advanced = new ConfigureInputAdvanced(this);
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ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
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ui->tabAdvanced->layout()->addWidget(advanced);
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connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, [this, input_subsystem] {
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CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem, profiles.get(),
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system);
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});
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connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog,
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[this, input_subsystem, &system] {
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CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem,
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profiles.get(), system);
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});
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connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, [this, input_subsystem] {
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CallConfigureDialog<ConfigureMouseAdvanced>(*this, input_subsystem);
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});
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@ -19,15 +19,11 @@ PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) {
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}
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PlayerControlPreview::~PlayerControlPreview() {
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if (is_controller_set) {
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controller->DeleteCallback(callback_key);
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}
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UnloadController();
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};
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void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) {
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if (is_controller_set) {
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controller->DeleteCallback(callback_key);
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}
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UnloadController();
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is_controller_set = true;
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controller = controller_;
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Core::HID::ControllerUpdateCallback engine_callback{
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@ -36,14 +32,21 @@ void PlayerControlPreview::SetController(Core::HID::EmulatedController* controll
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ControllerUpdate(Core::HID::ControllerTriggerType::All);
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}
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void PlayerControlPreview::BeginMappingButton(std::size_t index) {
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button_mapping_index = index;
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void PlayerControlPreview::UnloadController() {
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if (is_controller_set) {
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controller->DeleteCallback(callback_key);
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is_controller_set = false;
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}
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}
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void PlayerControlPreview::BeginMappingButton(std::size_t button_id) {
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button_mapping_index = button_id;
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mapping_active = true;
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}
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void PlayerControlPreview::BeginMappingAnalog(std::size_t index) {
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button_mapping_index = Settings::NativeButton::LStick + index;
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analog_mapping_index = index;
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void PlayerControlPreview::BeginMappingAnalog(std::size_t stick_id) {
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button_mapping_index = Settings::NativeButton::LStick + stick_id;
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analog_mapping_index = stick_id;
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mapping_active = true;
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}
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@ -25,11 +25,25 @@ public:
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explicit PlayerControlPreview(QWidget* parent);
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~PlayerControlPreview() override;
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// Sets the emulated controller to be displayed
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void SetController(Core::HID::EmulatedController* controller);
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// Disables events from the emulated controller
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void UnloadController();
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// Starts blinking animation at the button specified
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void BeginMappingButton(std::size_t button_id);
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void BeginMappingAnalog(std::size_t button_id);
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// Starts moving animation at the stick specified
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void BeginMappingAnalog(std::size_t stick_id);
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// Stops any ongoing animation
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void EndMapping();
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// Handles emulated controller events
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void ControllerUpdate(Core::HID::ControllerTriggerType type);
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// Updates input on sheduled interval
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void UpdateInput();
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protected:
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@ -10,7 +10,8 @@
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#include "yuzu/configuration/configure_input_player_widget.h"
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#include "yuzu/debugger/controller.h"
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ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
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ControllerDialog::ControllerDialog(Core::System& system, QWidget* parent)
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: QWidget(parent, Qt::Dialog) {
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setObjectName(QStringLiteral("Controller"));
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setWindowTitle(tr("Controller P1"));
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resize(500, 350);
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@ -20,7 +21,7 @@ ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog
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Qt::WindowMaximizeButtonHint);
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widget = new PlayerControlPreview(this);
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widget->SetController(Core::System::GetInstance().HIDCore().GetEmulatedController(
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widget->SetController(system.HIDCore().GetEmulatedController(
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Core::HID::NpadIdType::Player1));
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QLayout* layout = new QVBoxLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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@ -45,6 +46,10 @@ QAction* ControllerDialog::toggleViewAction() {
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return toggle_view_action;
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}
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void ControllerDialog::UnloadController() {
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widget->UnloadController();
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}
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void ControllerDialog::showEvent(QShowEvent* ev) {
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if (toggle_view_action) {
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toggle_view_action->setChecked(isVisible());
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@ -11,6 +11,10 @@ class QHideEvent;
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class QShowEvent;
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class PlayerControlPreview;
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namespace Core {
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class System;
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}
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namespace InputCommon {
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class InputSubsystem;
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}
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@ -19,11 +23,14 @@ class ControllerDialog : public QWidget {
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Q_OBJECT
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public:
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explicit ControllerDialog(QWidget* parent = nullptr);
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explicit ControllerDialog(Core::System& system, QWidget* parent = nullptr);
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/// Returns a QAction that can be used to toggle visibility of this dialog.
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QAction* toggleViewAction();
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// Disables events from the emulated controller
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void UnloadController();
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protected:
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void showEvent(QShowEvent* ev) override;
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void hideEvent(QHideEvent* ev) override;
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@ -228,7 +228,7 @@ GMainWindow::GMainWindow()
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ConnectMenuEvents();
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ConnectWidgetEvents();
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Core::System::GetInstance().HIDCore().ReloadInputDevices();
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system->HIDCore().ReloadInputDevices();
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const auto branch_name = std::string(Common::g_scm_branch);
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const auto description = std::string(Common::g_scm_desc);
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@ -924,7 +924,7 @@ void GMainWindow::InitializeDebugWidgets() {
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waitTreeWidget->hide();
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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controller_dialog = new ControllerDialog(this);
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controller_dialog = new ControllerDialog(*system, this);
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controller_dialog->hide();
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debug_menu->addAction(controller_dialog->toggleViewAction());
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@ -3372,7 +3372,8 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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UpdateUISettings();
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game_list->SaveInterfaceLayout();
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hotkey_registry.SaveHotkeys();
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Core::System::GetInstance().HIDCore().UnloadInputDevices();
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controller_dialog->UnloadController();
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system->HIDCore().UnloadInputDevices();
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// Shutdown session if the emu thread is active...
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if (emu_thread != nullptr) {
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