mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-12 23:58:17 -05:00
yuzu/configuration: Make function naming consistent
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@ -50,12 +50,12 @@ void OnDockedModeChanged(bool last_state, bool new_state) {
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namespace {
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
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parent.applyConfiguration();
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parent.ApplyConfiguration();
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Dialog dialog(&parent, std::forward<Args>(args)...);
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const auto res = dialog.exec();
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if (res == QDialog::Accepted) {
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dialog.applyConfiguration();
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dialog.ApplyConfiguration();
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}
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}
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} // Anonymous namespace
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@ -79,24 +79,24 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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tr("Single Right Joycon"), tr("Single Left Joycon")});
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}
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this->loadConfiguration();
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updateUIEnabled();
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LoadConfiguration();
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UpdateUIEnabled();
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connect(ui->restore_defaults_button, &QPushButton::pressed, this,
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&ConfigureInput::restoreDefaults);
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&ConfigureInput::RestoreDefaults);
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for (auto* enabled : players_controller) {
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connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureInput::updateUIEnabled);
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&ConfigureInput::UpdateUIEnabled);
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}
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connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
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connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
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&ConfigureInput::updateUIEnabled);
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connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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&ConfigureInput::UpdateUIEnabled);
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connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
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connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
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connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
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connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
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&ConfigureInput::updateUIEnabled);
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&ConfigureInput::UpdateUIEnabled);
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for (std::size_t i = 0; i < players_configure.size(); ++i) {
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connect(players_configure[i], &QPushButton::pressed, this,
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@ -118,7 +118,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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ConfigureInput::~ConfigureInput() = default;
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void ConfigureInput::applyConfiguration() {
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void ConfigureInput::ApplyConfiguration() {
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for (std::size_t i = 0; i < players_controller.size(); ++i) {
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const auto controller_type_index = players_controller[i]->currentIndex();
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@ -144,7 +144,7 @@ void ConfigureInput::applyConfiguration() {
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Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
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}
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void ConfigureInput::updateUIEnabled() {
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void ConfigureInput::UpdateUIEnabled() {
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bool hit_disabled = false;
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for (auto* player : players_controller) {
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player->setDisabled(hit_disabled);
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@ -168,7 +168,7 @@ void ConfigureInput::updateUIEnabled() {
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ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
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}
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void ConfigureInput::loadConfiguration() {
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void ConfigureInput::LoadConfiguration() {
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std::stable_partition(
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Settings::values.players.begin(),
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Settings::values.players.begin() +
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@ -191,10 +191,10 @@ void ConfigureInput::loadConfiguration() {
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ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
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ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
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updateUIEnabled();
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UpdateUIEnabled();
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}
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void ConfigureInput::restoreDefaults() {
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void ConfigureInput::RestoreDefaults() {
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players_controller[0]->setCurrentIndex(2);
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for (std::size_t i = 1; i < players_controller.size(); ++i) {
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@ -207,5 +207,5 @@ void ConfigureInput::restoreDefaults() {
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ui->keyboard_enabled->setCheckState(Qt::Unchecked);
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ui->debug_enabled->setCheckState(Qt::Unchecked);
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ui->touchscreen_enabled->setCheckState(Qt::Checked);
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updateUIEnabled();
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UpdateUIEnabled();
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}
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