yuzu/configuration: Make function naming consistent

This commit is contained in:
Lioncash
2019-05-26 00:39:23 -04:00
parent 1eb979221f
commit e1d755bdda
33 changed files with 234 additions and 213 deletions

View File

@ -50,12 +50,12 @@ void OnDockedModeChanged(bool last_state, bool new_state) {
namespace {
template <typename Dialog, typename... Args>
void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
parent.applyConfiguration();
parent.ApplyConfiguration();
Dialog dialog(&parent, std::forward<Args>(args)...);
const auto res = dialog.exec();
if (res == QDialog::Accepted) {
dialog.applyConfiguration();
dialog.ApplyConfiguration();
}
}
} // Anonymous namespace
@ -79,24 +79,24 @@ ConfigureInput::ConfigureInput(QWidget* parent)
tr("Single Right Joycon"), tr("Single Left Joycon")});
}
this->loadConfiguration();
updateUIEnabled();
LoadConfiguration();
UpdateUIEnabled();
connect(ui->restore_defaults_button, &QPushButton::pressed, this,
&ConfigureInput::restoreDefaults);
&ConfigureInput::RestoreDefaults);
for (auto* enabled : players_controller) {
connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureInput::updateUIEnabled);
&ConfigureInput::UpdateUIEnabled);
}
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
&ConfigureInput::updateUIEnabled);
connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
&ConfigureInput::UpdateUIEnabled);
connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
&ConfigureInput::updateUIEnabled);
&ConfigureInput::UpdateUIEnabled);
for (std::size_t i = 0; i < players_configure.size(); ++i) {
connect(players_configure[i], &QPushButton::pressed, this,
@ -118,7 +118,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
ConfigureInput::~ConfigureInput() = default;
void ConfigureInput::applyConfiguration() {
void ConfigureInput::ApplyConfiguration() {
for (std::size_t i = 0; i < players_controller.size(); ++i) {
const auto controller_type_index = players_controller[i]->currentIndex();
@ -144,7 +144,7 @@ void ConfigureInput::applyConfiguration() {
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
}
void ConfigureInput::updateUIEnabled() {
void ConfigureInput::UpdateUIEnabled() {
bool hit_disabled = false;
for (auto* player : players_controller) {
player->setDisabled(hit_disabled);
@ -168,7 +168,7 @@ void ConfigureInput::updateUIEnabled() {
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
}
void ConfigureInput::loadConfiguration() {
void ConfigureInput::LoadConfiguration() {
std::stable_partition(
Settings::values.players.begin(),
Settings::values.players.begin() +
@ -191,10 +191,10 @@ void ConfigureInput::loadConfiguration() {
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
updateUIEnabled();
UpdateUIEnabled();
}
void ConfigureInput::restoreDefaults() {
void ConfigureInput::RestoreDefaults() {
players_controller[0]->setCurrentIndex(2);
for (std::size_t i = 1; i < players_controller.size(); ++i) {
@ -207,5 +207,5 @@ void ConfigureInput::restoreDefaults() {
ui->keyboard_enabled->setCheckState(Qt::Unchecked);
ui->debug_enabled->setCheckState(Qt::Unchecked);
ui->touchscreen_enabled->setCheckState(Qt::Checked);
updateUIEnabled();
UpdateUIEnabled();
}