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gl_rasterizer_cache: Implement depth format Z16_UNORM.
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@ -77,6 +77,8 @@ u32 BytesPerPixel(TextureFormat format) {
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static u32 DepthBytesPerPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::Z16_UNORM:
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return 2;
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z32_FLOAT:
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@ -133,6 +135,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
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std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
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switch (format) {
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case DepthFormat::Z16_UNORM:
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z32_FLOAT:
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