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Implement Bindless Samplers and TEX_B in the IR.
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committed by
FernandoS27
parent
c4ac05c82c
commit
e28fd3d0a5
@ -1309,6 +1309,7 @@ public:
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LDG, // Load from global memory
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STG, // Store in global memory
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TEX,
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TEX_B, // Texture Load Bindless
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TXQ, // Texture Query
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TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
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TLDS, // Texture Load with scalar/non-vec4 source/destinations
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@ -1577,6 +1578,7 @@ private:
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INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
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INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
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INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
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INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
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INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
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