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Implement Bindless Samplers and TEX_B in the IR.
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committed by
FernandoS27
parent
c4ac05c82c
commit
e28fd3d0a5
@ -328,7 +328,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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}
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entry.entries.samplers.emplace_back(
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0, false);
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}
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u32 global_memory_count{};
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