game_list: Eliminate variable shadowing

This commit is contained in:
Morph
2022-06-13 16:52:19 -04:00
parent 8b55f2c615
commit e29e8eec2f
5 changed files with 19 additions and 19 deletions

View File

@ -28,8 +28,8 @@
#include "yuzu/uisettings.h"
#include "yuzu/util/controller_navigation.h"
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
: QObject(parent), gamelist{gamelist} {}
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
: QObject(parent), gamelist{gamelist_} {}
// EventFilter in order to process systemkeys while editing the searchfield
bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
@ -309,9 +309,9 @@ void GameList::OnFilterCloseClicked() {
main_window->filterBarSetChecked(false);
}
GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
Core::System& system_, GMainWindow* parent)
: QWidget{parent}, vfs(std::move(vfs)), provider(provider), system{system_} {
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} {
watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);