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shader: Add denorm flush support
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@ -129,10 +129,10 @@ public:
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[[nodiscard]] F32 FPSinNotReduced(const F32& value);
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[[nodiscard]] F32 FPSqrt(const F32& value);
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[[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value);
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[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value);
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[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value);
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[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value);
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[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value);
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[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {});
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[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value, FpControl control = {});
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[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {});
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[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value, FpControl control = {});
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[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
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