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shader: Add denorm flush support
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@ -7,7 +7,14 @@
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namespace Shader {
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struct Profile {
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bool unified_descriptor_binding;
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bool unified_descriptor_binding{};
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bool support_float_controls{};
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bool support_separate_denorm_behavior{};
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bool support_separate_rounding_mode{};
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bool support_fp16_denorm_preserve{};
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bool support_fp32_denorm_preserve{};
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bool support_fp16_denorm_flush{};
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bool support_fp32_denorm_flush{};
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};
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} // namespace Shader
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