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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-11 02:28:11 -05:00
General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
This commit is contained in:
@ -11,6 +11,7 @@
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#include "common/common_types.h"
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#include "common/multi_level_queue.h"
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#include "common/spin_lock.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/thread.h"
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@ -41,41 +42,17 @@ public:
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return thread_list;
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}
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/**
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* Add a thread to the suggested queue of a cpu core. Suggested threads may be
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* picked if no thread is scheduled to run on the core.
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*/
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void Suggest(u32 priority, std::size_t core, Thread* thread);
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/// Notify the scheduler a thread's status has changed.
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void AdjustSchedulingOnStatus(Thread* thread, u32 old_flags);
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/// Notify the scheduler a thread's priority has changed.
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void AdjustSchedulingOnPriority(Thread* thread, u32 old_priority);
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/// Notify the scheduler a thread's core and/or affinity mask has changed.
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void AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinity_mask, s32 old_core);
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/**
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* Remove a thread to the suggested queue of a cpu core. Suggested threads may be
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* picked if no thread is scheduled to run on the core.
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*/
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void Unsuggest(u32 priority, std::size_t core, Thread* thread);
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/**
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* Add a thread to the scheduling queue of a cpu core. The thread is added at the
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* back the queue in its priority level.
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*/
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void Schedule(u32 priority, std::size_t core, Thread* thread);
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/**
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* Add a thread to the scheduling queue of a cpu core. The thread is added at the
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* front the queue in its priority level.
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*/
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void SchedulePrepend(u32 priority, std::size_t core, Thread* thread);
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/// Reschedule an already scheduled thread based on a new priority
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void Reschedule(u32 priority, std::size_t core, Thread* thread);
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/// Unschedules a thread.
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void Unschedule(u32 priority, std::size_t core, Thread* thread);
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/// Selects a core and forces it to unload its current thread's context
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void UnloadThread(std::size_t core);
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/**
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* Takes care of selecting the new scheduled thread in three steps:
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* Takes care of selecting the new scheduled threads in three steps:
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*
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* 1. First a thread is selected from the top of the priority queue. If no thread
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* is obtained then we move to step two, else we are done.
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@ -85,8 +62,10 @@ public:
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*
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* 3. Third is no suggested thread is found, we do a second pass and pick a running
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* thread in another core and swap it with its current thread.
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*
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* returns the cores needing scheduling.
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*/
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void SelectThread(std::size_t core);
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u32 SelectThreads();
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bool HaveReadyThreads(std::size_t core_id) const {
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return !scheduled_queue[core_id].empty();
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@ -149,6 +128,39 @@ private:
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/// Unlocks the scheduler, reselects threads, interrupts cores for rescheduling
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/// and reschedules current core if needed.
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void Unlock();
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void EnableInterruptAndSchedule(u32 cores_pending_reschedule, Core::EmuThreadHandle global_thread);
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/**
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* Add a thread to the suggested queue of a cpu core. Suggested threads may be
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* picked if no thread is scheduled to run on the core.
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*/
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void Suggest(u32 priority, std::size_t core, Thread* thread);
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/**
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* Remove a thread to the suggested queue of a cpu core. Suggested threads may be
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* picked if no thread is scheduled to run on the core.
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*/
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void Unsuggest(u32 priority, std::size_t core, Thread* thread);
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/**
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* Add a thread to the scheduling queue of a cpu core. The thread is added at the
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* back the queue in its priority level.
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*/
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void Schedule(u32 priority, std::size_t core, Thread* thread);
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/**
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* Add a thread to the scheduling queue of a cpu core. The thread is added at the
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* front the queue in its priority level.
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*/
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void SchedulePrepend(u32 priority, std::size_t core, Thread* thread);
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/// Reschedule an already scheduled thread based on a new priority
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void Reschedule(u32 priority, std::size_t core, Thread* thread);
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/// Unschedules a thread.
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void Unschedule(u32 priority, std::size_t core, Thread* thread);
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/**
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* Transfers a thread into an specific core. If the destination_core is -1
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* it will be unscheduled from its source code and added into its suggested
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@ -174,6 +186,8 @@ private:
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std::atomic<s64> scope_lock{};
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Core::EmuThreadHandle current_owner{Core::EmuThreadHandle::InvalidHandle()};
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Common::SpinLock global_list_guard{};
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/// Lists all thread ids that aren't deleted/etc.
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std::vector<std::shared_ptr<Thread>> thread_list;
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KernelCore& kernel;
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@ -190,12 +204,6 @@ public:
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/// Reschedules to the next available thread (call after current thread is suspended)
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void TryDoContextSwitch();
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/// Unloads currently running thread
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void UnloadThread();
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/// Select the threads in top of the scheduling multilist.
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void SelectThreads();
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/// Gets the current running thread
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Thread* GetCurrentThread() const;
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@ -209,15 +217,22 @@ public:
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return is_context_switch_pending;
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}
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void Initialize();
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/// Shutdowns the scheduler.
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void Shutdown();
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void OnThreadStart();
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private:
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friend class GlobalScheduler;
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/// Switches the CPU's active thread context to that of the specified thread
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void SwitchContext();
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/// When a thread wakes up, it must run this through it's new scheduler
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void SwitchContextStep2();
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/**
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* Called on every context switch to update the internal timestamp
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* This also updates the running time ticks for the given thread and
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@ -233,12 +248,15 @@ private:
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std::shared_ptr<Thread> current_thread = nullptr;
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std::shared_ptr<Thread> selected_thread = nullptr;
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std::shared_ptr<Thread> idle_thread = nullptr;
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Core::System& system;
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u64 last_context_switch_time = 0;
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u64 idle_selection_count = 0;
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const std::size_t core_id;
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Common::SpinLock guard{};
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bool is_context_switch_pending = false;
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};
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