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Whole config is handled by Config class.
This also means : we have only one config file, now
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@ -10,6 +10,7 @@
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#include "ui_main.h"
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class Config;
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class GameList;
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class GImageInfo;
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class GRenderWindow;
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@ -114,6 +115,8 @@ private:
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GRenderWindow* render_window;
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GameList* game_list;
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std::unique_ptr<Config> config;
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// Whether emulation is currently running in Citra.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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