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spirv: Implement ViewportMask with NV_viewport_array2
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@ -134,6 +134,7 @@ public:
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Id input_s32{};
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Id output_f32{};
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Id output_u32{};
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Id image_buffer_type{};
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Id sampled_texture_buffer_type{};
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@ -167,6 +168,7 @@ public:
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Id clip_distances{};
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Id layer{};
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Id viewport_index{};
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Id viewport_mask{};
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Id primitive_id{};
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Id fswzadd_lut_a{};
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