clang-format

This commit is contained in:
MerryMage
2018-01-16 18:05:21 +00:00
parent 153205edbb
commit e35644c005
25 changed files with 54 additions and 63 deletions

View File

@ -9,7 +9,7 @@
AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDialog) {
ui->setupUi(this);
ui->labelBuildInfo->setText(ui->labelBuildInfo->text().arg(
Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
}
AboutDialog::~AboutDialog() {}

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@ -18,10 +18,10 @@ Config::Config() {
}
const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q, Qt::Key_W,
Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T, Qt::Key_H, Qt::Key_G,
Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_J, Qt::Key_I, Qt::Key_L,
Qt::Key_K, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q,
Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T,
Qt::Key_H, Qt::Key_G, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_J,
Qt::Key_I, Qt::Key_L, Qt::Key_K, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
};
const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{

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@ -6,7 +6,6 @@
#include "ui_configure_debug.h"
#include "yuzu/configuration/configure_debug.h"
ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureDebug) {
ui->setupUi(this);
this->setConfiguration();

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@ -7,7 +7,6 @@
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
ConfigureDialog::ConfigureDialog(QWidget* parent) : QDialog(parent), ui(new Ui::ConfigureDialog) {
ui->setupUi(this);
this->setConfiguration();

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@ -50,13 +50,13 @@ ConfigureInput::ConfigureInput(QWidget* parent)
setFocusPolicy(Qt::ClickFocus);
button_map = {
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
};
analog_map_buttons = {{

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@ -8,7 +8,6 @@
#include "yuzu/configuration/configure_system.h"
#include "yuzu/ui_settings.h"
static const std::array<int, 12> days_in_month = {{
31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31,
}};

View File

@ -8,7 +8,6 @@
#include "yuzu/debugger/registers.h"
#include "yuzu/util/util.h"
RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent) {
cpu_regs_ui.setupUi(this);

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@ -9,8 +9,8 @@
#include <QRunnable>
#include <QStandardItem>
#include <QString>
#include "yuzu/util/util.h"
#include "common/string_util.h"
#include "yuzu/util/util.h"
/**
* Gets the default icon (for games without valid SMDH)

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@ -122,8 +122,9 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(message_label, 1);
emu_speed_label = new QLabel();
emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
"indicate emulation is running faster or slower than a Switch."));
emu_speed_label->setToolTip(
tr("Current emulation speed. Values higher or lower than 100% "
"indicate emulation is running faster or slower than a Switch."));
game_fps_label = new QLabel();
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
"This will vary from game to game and scene to scene."));
@ -185,8 +186,8 @@ void GMainWindow::InitializeRecentFileMenuActions() {
void GMainWindow::InitializeHotkeys() {
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Start Emulation");
RegisterHotkey( "Main Window", "Fullscreen", QKeySequence::FullScreen );
RegisterHotkey( "Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut );
RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut);
LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
@ -194,9 +195,9 @@ void GMainWindow::InitializeHotkeys() {
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
SLOT(OnStartGame()));
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
ui.action_Fullscreen, &QAction::trigger);
ui.action_Fullscreen, &QAction::trigger);
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
ui.action_Fullscreen, &QAction::trigger);
ui.action_Fullscreen, &QAction::trigger);
connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
if (emulation_running) {
ui.action_Fullscreen->setChecked(false);

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@ -31,8 +31,8 @@
#include <cstdlib>
#include <QLineEdit>
#include <QRegExpValidator>
#include "yuzu/util/spinbox.h"
#include "common/assert.h"
#include "yuzu/util/spinbox.h"
CSpinBox::CSpinBox(QWidget* parent)
: QAbstractSpinBox(parent), min_value(-100), max_value(100), value(0), base(10), num_digits(0) {