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VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
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@ -198,11 +198,10 @@ struct ShaderSetup {
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* @param input Input vertex into the shader
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* @param num_attributes The number of vertex shader attributes
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* @param config Configuration object for the shader pipeline
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* @param setup Setup object for the shader pipeline
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* @return Debug information for this shader with regards to the given vertex
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*/
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DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
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const Regs::ShaderConfig& config, const ShaderSetup& setup);
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const Regs::ShaderConfig& config);
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};
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} // namespace Shader
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