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Config: Add scaled resolution option
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@ -65,6 +65,7 @@ void Config::ReadValues() {
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// Renderer
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
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@ -46,6 +46,10 @@ use_hw_renderer =
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# 0 : Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size.
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# 0 (default): Native, 1: Scaled
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use_scaled_resolution =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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