mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-19 10:17:57 -05:00
Implement full mouse support
This commit is contained in:
125
src/input_common/mouse/mouse_input.cpp
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125
src/input_common/mouse/mouse_input.cpp
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@ -0,0 +1,125 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "input_common/mouse/mouse_input.h"
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namespace MouseInput {
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Mouse::Mouse() {
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update_thread = std::thread(&Mouse::UpdateThread, this);
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}
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Mouse::~Mouse() {
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update_thread_running = false;
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if (update_thread.joinable()) {
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update_thread.join();
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}
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}
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void Mouse::UpdateThread() {
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constexpr int update_time = 10;
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while (update_thread_running) {
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for (MouseInfo& info : mouse_info) {
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Common::Vec3f angular_direction = {-info.tilt_direction.y, 0.0f,
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-info.tilt_direction.x};
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info.motion.SetGyroscope(angular_direction * info.tilt_speed);
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info.motion.UpdateRotation(update_time * 1000);
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info.motion.UpdateOrientation(update_time * 1000);
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info.tilt_speed = 0;
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info.data.motion = info.motion.GetMotion();
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}
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if (configuring) {
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UpdateYuzuSettings();
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
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}
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}
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void Mouse::UpdateYuzuSettings() {
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MouseStatus pad_status{};
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if (buttons != 0) {
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pad_status.button = last_button;
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mouse_queue.Push(pad_status);
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}
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}
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void Mouse::PressButton(int x, int y, int button_) {
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if (button_ >= static_cast<int>(mouse_info.size())) {
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return;
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}
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int button = 1 << button_;
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buttons |= static_cast<u16>(button);
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last_button = static_cast<MouseButton>(button_);
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mouse_info[button_].mouse_origin = Common::MakeVec(x, y);
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mouse_info[button_].last_mouse_position = Common::MakeVec(x, y);
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mouse_info[button_].data.pressed = true;
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}
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void Mouse::MouseMove(int x, int y) {
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for (MouseInfo& info : mouse_info) {
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if (info.data.pressed) {
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auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
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auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
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info.last_mouse_position = Common::MakeVec(x, y);
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info.data.axis = {mouse_move.x, -mouse_move.y};
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if (mouse_change.x == 0 && mouse_change.y == 0) {
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info.tilt_speed = 0;
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} else {
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info.tilt_direction = mouse_change.Cast<float>();
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info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
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}
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}
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}
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}
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void Mouse::ReleaseButton(int button_) {
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if (button_ >= static_cast<int>(mouse_info.size())) {
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return;
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}
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int button = 1 << button_;
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buttons &= static_cast<u16>(0xFF - button);
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mouse_info[button_].tilt_speed = 0;
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mouse_info[button_].data.pressed = false;
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mouse_info[button_].data.axis = {0, 0};
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}
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void Mouse::BeginConfiguration() {
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buttons = 0;
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last_button = MouseButton::Undefined;
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mouse_queue.Clear();
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configuring = true;
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}
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void Mouse::EndConfiguration() {
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buttons = 0;
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last_button = MouseButton::Undefined;
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mouse_queue.Clear();
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configuring = false;
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}
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Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
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return mouse_queue;
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}
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const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
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return mouse_queue;
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}
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MouseData& Mouse::GetMouseState(std::size_t button) {
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return mouse_info[button].data;
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}
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const MouseData& Mouse::GetMouseState(std::size_t button) const {
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return mouse_info[button].data;
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}
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} // namespace MouseInput
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99
src/input_common/mouse/mouse_input.h
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99
src/input_common/mouse/mouse_input.h
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@ -0,0 +1,99 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <functional>
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#include <mutex>
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#include <thread>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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#include "core/frontend/input.h"
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#include "input_common/main.h"
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#include "input_common/motion_input.h"
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namespace MouseInput {
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enum class MouseButton {
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Left,
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Wheel,
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Right,
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Foward,
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Backward,
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Undefined,
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};
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struct MouseStatus {
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MouseButton button{MouseButton::Undefined};
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};
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struct MouseData {
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bool pressed{};
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std::array<int, 2> axis{};
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Input::MotionStatus motion{};
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Input::TouchStatus touch{};
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};
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class Mouse {
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public:
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Mouse();
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~Mouse();
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/// Used for polling
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void BeginConfiguration();
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void EndConfiguration();
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/**
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* Signals that a button is pressed.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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* @param button the button pressed
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*/
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void PressButton(int x, int y, int button_);
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/**
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* Signals that mouse has moved.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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*/
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void MouseMove(int x, int y);
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/**
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* Signals that a motion sensor tilt has ended.
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*/
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void ReleaseButton(int button_);
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[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
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[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
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[[nodiscard]] MouseData& GetMouseState(std::size_t button);
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[[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
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private:
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void UpdateThread();
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void UpdateYuzuSettings();
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struct MouseInfo {
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InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
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Common::Vec2<int> mouse_origin;
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Common::Vec2<int> last_mouse_position;
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bool is_tilting = false;
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float sensitivity{0.120f};
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float tilt_speed = 0;
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Common::Vec2<float> tilt_direction;
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MouseData data;
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};
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u16 buttons{};
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std::thread update_thread;
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MouseButton last_button{MouseButton::Undefined};
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std::array<MouseInfo, 5> mouse_info;
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Common::SPSCQueue<MouseStatus> mouse_queue;
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bool configuring{false};
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bool update_thread_running{true};
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};
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} // namespace MouseInput
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261
src/input_common/mouse/mouse_poller.cpp
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261
src/input_common/mouse/mouse_poller.cpp
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@ -0,0 +1,261 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <utility>
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#include "common/assert.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_poller.h"
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namespace InputCommon {
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class MouseButton final : public Input::ButtonDevice {
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public:
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explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
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: button(button_), mouse_input(mouse_input_) {}
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bool GetStatus() const override {
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return mouse_input->GetMouseState(button).pressed;
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}
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private:
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const u32 button;
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const MouseInput::Mouse* mouse_input;
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};
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MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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: mouse_input(std::move(mouse_input_)) {}
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std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
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const Common::ParamPackage& params) {
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const auto button_id = params.Get("button", 0);
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return std::make_unique<MouseButton>(button_id, mouse_input.get());
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}
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Common::ParamPackage MouseButtonFactory::GetNextInput() const {
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MouseInput::MouseStatus pad;
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Common::ParamPackage params;
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auto& queue = mouse_input->GetMouseQueue();
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while (queue.Pop(pad)) {
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// This while loop will break on the earliest detected button
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if (pad.button != MouseInput::MouseButton::Undefined) {
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params.Set("engine", "mouse");
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params.Set("button", static_cast<u16>(pad.button));
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return params;
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}
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}
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return params;
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}
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void MouseButtonFactory::BeginConfiguration() {
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polling = true;
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mouse_input->BeginConfiguration();
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}
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void MouseButtonFactory::EndConfiguration() {
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polling = false;
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mouse_input->EndConfiguration();
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}
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class MouseAnalog final : public Input::AnalogDevice {
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public:
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explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_, float range_,
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const MouseInput::Mouse* mouse_input_)
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: button(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), range(range_),
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mouse_input(mouse_input_) {}
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float GetAxis(u32 axis) const {
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std::lock_guard lock{mutex};
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const auto axis_value =
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static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
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return axis_value / (100.0f * range);
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}
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std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
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float x = GetAxis(analog_axis_x);
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float y = GetAxis(analog_axis_y);
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// Make sure the coordinates are in the unit circle,
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// otherwise normalize it.
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float r = x * x + y * y;
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if (r > 1.0f) {
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r = std::sqrt(r);
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x /= r;
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y /= r;
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}
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return {x, y};
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}
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std::tuple<float, float> GetStatus() const override {
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const auto [x, y] = GetAnalog(axis_x, axis_y);
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const float r = std::sqrt((x * x) + (y * y));
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if (r > deadzone) {
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return {x / r * (r - deadzone) / (1 - deadzone),
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y / r * (r - deadzone) / (1 - deadzone)};
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}
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return {0.0f, 0.0f};
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}
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private:
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const u32 button;
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const u32 axis_x;
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const u32 axis_y;
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const float deadzone;
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const float range;
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const MouseInput::Mouse* mouse_input;
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mutable std::mutex mutex;
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};
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/// An analog device factory that creates analog devices from GC Adapter
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MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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: mouse_input(std::move(mouse_input_)) {}
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/**
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* Creates analog device from joystick axes
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* @param params contains parameters for creating the device:
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* - "port": the nth gcpad on the adapter
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* - "axis_x": the index of the axis to be bind as x-axis
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* - "axis_y": the index of the axis to be bind as y-axis
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*/
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std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
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const Common::ParamPackage& params) {
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const auto port = static_cast<u32>(params.Get("port", 0));
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const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
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const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
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const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
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const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
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return std::make_unique<MouseAnalog>(port, axis_x, axis_y, deadzone, range, mouse_input.get());
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}
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void MouseAnalogFactory::BeginConfiguration() {
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polling = true;
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mouse_input->BeginConfiguration();
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}
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void MouseAnalogFactory::EndConfiguration() {
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polling = false;
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mouse_input->EndConfiguration();
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}
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Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
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MouseInput::MouseStatus pad;
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Common::ParamPackage params;
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auto& queue = mouse_input->GetMouseQueue();
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while (queue.Pop(pad)) {
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// This while loop will break on the earliest detected button
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if (pad.button != MouseInput::MouseButton::Undefined) {
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params.Set("engine", "mouse");
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params.Set("port", static_cast<u16>(pad.button));
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params.Set("axis_x", 0);
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params.Set("axis_y", 1);
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return params;
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}
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}
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return params;
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}
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class MouseMotion final : public Input::MotionDevice {
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public:
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explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
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: button(button_), mouse_input(mouse_input_) {}
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Input::MotionStatus GetStatus() const override {
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return mouse_input->GetMouseState(button).motion;
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}
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private:
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const u32 button;
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const MouseInput::Mouse* mouse_input;
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};
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MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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: mouse_input(std::move(mouse_input_)) {}
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std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
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const Common::ParamPackage& params) {
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const auto button_id = params.Get("button", 0);
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return std::make_unique<MouseMotion>(button_id, mouse_input.get());
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}
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Common::ParamPackage MouseMotionFactory::GetNextInput() const {
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MouseInput::MouseStatus pad;
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Common::ParamPackage params;
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auto& queue = mouse_input->GetMouseQueue();
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while (queue.Pop(pad)) {
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// This while loop will break on the earliest detected button
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if (pad.button != MouseInput::MouseButton::Undefined) {
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params.Set("engine", "mouse");
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params.Set("button", static_cast<u16>(pad.button));
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return params;
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}
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}
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return params;
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}
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void MouseMotionFactory::BeginConfiguration() {
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polling = true;
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mouse_input->BeginConfiguration();
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}
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void MouseMotionFactory::EndConfiguration() {
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polling = false;
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mouse_input->EndConfiguration();
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}
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class MouseTouch final : public Input::TouchDevice {
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public:
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explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
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: button(button_), mouse_input(mouse_input_) {}
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Input::TouchStatus GetStatus() const override {
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return mouse_input->GetMouseState(button).touch;
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}
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private:
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const u32 button;
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const MouseInput::Mouse* mouse_input;
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};
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MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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: mouse_input(std::move(mouse_input_)) {}
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std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
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const auto button_id = params.Get("button", 0);
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return std::make_unique<MouseTouch>(button_id, mouse_input.get());
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}
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Common::ParamPackage MouseTouchFactory::GetNextInput() const {
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MouseInput::MouseStatus pad;
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Common::ParamPackage params;
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auto& queue = mouse_input->GetMouseQueue();
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while (queue.Pop(pad)) {
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// This while loop will break on the earliest detected button
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if (pad.button != MouseInput::MouseButton::Undefined) {
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params.Set("engine", "mouse");
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params.Set("button", static_cast<u16>(pad.button));
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return params;
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}
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}
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return params;
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}
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void MouseTouchFactory::BeginConfiguration() {
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polling = true;
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mouse_input->BeginConfiguration();
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}
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void MouseTouchFactory::EndConfiguration() {
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polling = false;
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mouse_input->EndConfiguration();
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}
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} // namespace InputCommon
|
109
src/input_common/mouse/mouse_poller.h
Normal file
109
src/input_common/mouse/mouse_poller.h
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a mouse. It receives mouse events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
||||
public:
|
||||
explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
/**
|
||||
* Creates a button device from a button press
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "code": the code of the key to bind with the button
|
||||
*/
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from mouse
|
||||
class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
||||
public:
|
||||
explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// A motion device factory that creates motion devices from mouse
|
||||
class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
||||
public:
|
||||
explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// An touch device factory that creates touch devices from mouse
|
||||
class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
|
||||
public:
|
||||
explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
Reference in New Issue
Block a user