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shader: Implement DMNMX, DSET, DSETP
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@ -529,6 +529,8 @@ Value IREmitter::Select(const U1& condition, const Value& true_value, const Valu
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return Inst(Opcode::SelectU64, condition, true_value, false_value);
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case Type::F32:
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return Inst(Opcode::SelectF32, condition, true_value, false_value);
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case Type::F64:
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return Inst(Opcode::SelectF64, condition, true_value, false_value);
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default:
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throw InvalidArgument("Invalid type {}", true_value.Type());
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}
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