Qt: Restructured to remove unnecessary shutdown event and various cleanups.

This commit is contained in:
bunnei
2015-04-28 19:03:01 -04:00
parent 3dd2688785
commit e4ea133717
4 changed files with 40 additions and 90 deletions

View File

@ -199,10 +199,6 @@ void GMainWindow::OnDisplayTitleBars(bool show)
void GMainWindow::BootGame(std::string filename) {
LOG_INFO(Frontend, "Citra starting...\n");
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
System::Init(render_window);
// Load a game or die...
@ -222,29 +218,36 @@ void GMainWindow::BootGame(std::string filename) {
}
void GMainWindow::ShutdownGame() {
emu_thread->SetCpuRunning(false);
emu_thread->ShutdownCpu();
emu_thread->WaitForCpuShutdown();
emu_thread->Stop();
// Shutdown the emulation thread and wait for it to complete
emu_thread->SetRunning(false);
emu_thread->Shutdown();
emu_thread->wait();
delete emu_thread;
emu_thread = nullptr;
// Release emu threads from any breakpoints
Pica::g_debug_context->ClearBreakpoints();
// Shutdown the core emulation
System::Shutdown();
// Update the GUI
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
render_window->hide();
}
void GMainWindow::OnMenuLoadFile()
{
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
if (filename.size())
BootGame(filename.toLatin1().data());
if (filename.size()) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
BootGame(filename.toLatin1().data());
}
}
void GMainWindow::OnMenuLoadSymbolMap() {
@ -255,7 +258,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
void GMainWindow::OnStartGame()
{
emu_thread->SetCpuRunning(true);
emu_thread->SetRunning(true);
ui.action_Start->setEnabled(false);
ui.action_Pause->setEnabled(true);
@ -264,7 +267,7 @@ void GMainWindow::OnStartGame()
void GMainWindow::OnPauseGame()
{
emu_thread->SetCpuRunning(false);
emu_thread->SetRunning(false);
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);