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https://github.com/yuzu-emu/yuzu-android.git
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Introduce skeleton of the GPU Compute Engine.
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@ -4,12 +4,21 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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#include "video_core/textures/decoders.h"
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namespace Tegra::Engines {
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KeplerCompute::KeplerCompute(MemoryManager& memory_manager) : memory_manager{memory_manager} {}
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KeplerCompute::KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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MemoryManager& memory_manager)
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: system{system}, rasterizer{rasterizer}, memory_manager{memory_manager}, upload_state{
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memory_manager,
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regs.upload} {}
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KeplerCompute::~KeplerCompute() = default;
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@ -20,14 +29,34 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
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regs.reg_array[method_call.method] = method_call.argument;
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switch (method_call.method) {
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case KEPLER_COMPUTE_REG_INDEX(exec_upload): {
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upload_state.ProcessExec(regs.exec_upload.linear != 0);
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break;
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}
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case KEPLER_COMPUTE_REG_INDEX(data_upload): {
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bool is_last_call = method_call.IsLastCall();
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upload_state.ProcessData(method_call.argument, is_last_call);
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if (is_last_call) {
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system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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}
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break;
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}
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case KEPLER_COMPUTE_REG_INDEX(launch):
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// Abort execution since compute shaders can be used to alter game memory (e.g. CUDA
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// kernels)
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UNREACHABLE_MSG("Compute shaders are not implemented");
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ProcessLaunch();
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break;
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default:
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break;
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}
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}
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void KeplerCompute::ProcessLaunch() {
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const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
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memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
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LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32));
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const GPUVAddr code_loc = regs.code_loc.Address() + launch_description.program_start;
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LOG_WARNING(HW_GPU, "Compute Kernel Execute at Address 0x{:016x}, STUBBED", code_loc);
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}
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} // namespace Tegra::Engines
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