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GPU: Flush commands on every dma pusher step.
This commit ensures that the host gpu is constantly fed with commands to work with, while the guest gpu keeps producing the rest of the commands. This reduces syncing time between host and guest gpu.
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committed by
FernandoS27
parent
52f54c728d
commit
e52c895559
@ -120,6 +120,10 @@ bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
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return true;
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}
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void GPU::FlushCommands() {
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renderer.Rasterizer().FlushCommands();
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}
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u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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ASSERT(format != RenderTargetFormat::NONE);
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