configure_input: Make None a controller option instead of checkbox

This commit is contained in:
Zach Hilman
2018-11-04 10:18:59 -05:00
parent 3a6cd5b3c8
commit e58c951a59
11 changed files with 150 additions and 154 deletions

View File

@ -11,7 +11,11 @@
#include "common/param_package.h"
#include "configuration/configure_touchscreen_advanced.h"
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/sm/sm.h"
#include "input_common/main.h"
#include "ui_configure_input.h"
#include "ui_configure_input_player.h"
@ -26,24 +30,19 @@ ConfigureInput::ConfigureInput(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
ui->setupUi(this);
players_enabled = {
ui->player1_checkbox, ui->player2_checkbox, ui->player3_checkbox, ui->player4_checkbox,
ui->player5_checkbox, ui->player6_checkbox, ui->player7_checkbox, ui->player8_checkbox,
};
player_controller = {
players_controller = {
ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
};
player_configure = {
players_configure = {
ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
};
for (auto* controller_box : player_controller) {
controller_box->addItems(
{"Pro Controller", "Dual Joycons", "Single Right Joycon", "Single Left Joycon"});
for (auto* controller_box : players_controller) {
controller_box->addItems({"None", "Pro Controller", "Dual Joycons", "Single Right Joycon",
"Single Left Joycon"});
}
this->loadConfiguration();
@ -52,8 +51,9 @@ ConfigureInput::ConfigureInput(QWidget* parent)
connect(ui->restore_defaults_button, &QPushButton::pressed, this,
&ConfigureInput::restoreDefaults);
for (auto* enabled : players_enabled)
connect(enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
for (auto* enabled : players_controller)
connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureInput::updateUIEnabled);
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
&ConfigureInput::updateUIEnabled);
@ -63,8 +63,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
&ConfigureInput::updateUIEnabled);
for (std::size_t i = 0; i < player_configure.size(); ++i) {
connect(player_configure[i], &QPushButton::pressed, this,
for (std::size_t i = 0; i < players_configure.size(); ++i) {
connect(players_configure[i], &QPushButton::pressed, this,
[this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
}
@ -79,8 +79,6 @@ ConfigureInput::ConfigureInput(QWidget* parent)
connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
[this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
}
template <typename Dialog, typename... Args>
@ -94,14 +92,50 @@ void ConfigureInput::CallConfigureDialog(Args&&... args) {
}
}
void ConfigureInput::applyConfiguration() {
for (std::size_t i = 0; i < players_enabled.size(); ++i) {
Settings::values.players[i].connected = players_enabled[i]->isChecked();
Settings::values.players[i].type =
static_cast<Settings::ControllerType>(player_controller[i]->currentIndex());
void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
if (last_state == new_state) {
return;
}
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
// Message queue is shared between these services, we just need to signal an operation
// change to one and it will handle both automatically
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->OperationModeChanged();
has_signalled = true;
}
if (applet_ae != nullptr && !has_signalled) {
applet_ae->GetMessageQueue()->OperationModeChanged();
}
}
void ConfigureInput::applyConfiguration() {
for (std::size_t i = 0; i < players_controller.size(); ++i) {
const auto controller_type_index = players_controller[i]->currentIndex();
Settings::values.players[i].connected = controller_type_index != 0;
if (controller_type_index > 0) {
Settings::values.players[i].type =
static_cast<Settings::ControllerType>(controller_type_index - 1);
} else {
Settings::values.players[i].type = Settings::ControllerType::DualJoycon;
}
}
const bool pre_docked_mode = Settings::values.use_docked_mode;
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
Settings::values
.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
.connected = ui->handheld_connected->isChecked();
@ -112,18 +146,15 @@ void ConfigureInput::applyConfiguration() {
}
void ConfigureInput::updateUIEnabled() {
for (std::size_t i = 0; i < players_enabled.size(); ++i) {
const auto enabled = players_enabled[i]->checkState() == Qt::Checked;
player_controller[i]->setEnabled(enabled);
player_configure[i]->setEnabled(enabled);
bool hit_disabled = false;
for (auto* player : players_controller) {
player->setDisabled(hit_disabled);
if (!hit_disabled && player->currentIndex() == 0)
hit_disabled = true;
}
bool hit_disabled = false;
for (auto* player : players_enabled) {
player->setDisabled(hit_disabled);
if (!player->isChecked())
hit_disabled = true;
for (std::size_t i = 0; i < players_controller.size(); ++i) {
players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
}
ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
@ -135,12 +166,16 @@ void ConfigureInput::updateUIEnabled() {
}
void ConfigureInput::loadConfiguration() {
std::stable_partition(Settings::values.players.begin(), Settings::values.players.end(),
[](const auto& player) { return player.connected; });
std::stable_partition(
Settings::values.players.begin(),
Settings::values.players.begin() +
Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
[](const auto& player) { return player.connected; });
for (std::size_t i = 0; i < players_enabled.size(); ++i) {
players_enabled[i]->setChecked(Settings::values.players[i].connected);
player_controller[i]->setCurrentIndex(static_cast<u8>(Settings::values.players[i].type));
for (std::size_t i = 0; i < players_controller.size(); ++i) {
const auto connected = Settings::values.players[i].connected;
players_controller[i]->setCurrentIndex(
connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0);
}
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
@ -157,12 +192,10 @@ void ConfigureInput::loadConfiguration() {
}
void ConfigureInput::restoreDefaults() {
players_enabled[0]->setCheckState(Qt::Checked);
player_controller[0]->setCurrentIndex(1);
players_controller[0]->setCurrentIndex(2);
for (std::size_t i = 1; i < players_enabled.size(); ++i) {
players_enabled[i]->setCheckState(Qt::Unchecked);
player_controller[i]->setCurrentIndex(0);
for (std::size_t i = 1; i < players_controller.size(); ++i) {
players_controller[i]->setCurrentIndex(0);
}
ui->use_docked_mode->setCheckState(Qt::Unchecked);