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Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.
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@ -28,13 +28,8 @@ public:
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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ResultVal<bool> Wait(bool wait_thread) override {
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bool wait = !signaled;
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if (wait && wait_thread) {
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this);
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}
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return MakeResult<bool>(wait);
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ResultVal<bool> Wait() override {
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return MakeResult<bool>(!signaled);
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}
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ResultVal<bool> Acquire() override {
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