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gl_shader_decompiler: Re-implement TLDS lod
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@ -429,7 +429,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
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if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
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LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
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LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete");
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}
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WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array));
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