shader: Properly scale image reads and add GL SPIR-V support

Thanks for everything!
This commit is contained in:
ReinUsesLisp
2021-08-01 18:57:45 -03:00
committed by Fernando Sahmkow
parent fc9bb3c3fe
commit e66d5b88a6
25 changed files with 228 additions and 77 deletions

View File

@ -13,6 +13,8 @@
namespace Shader::Backend::GLASM {
constexpr u32 PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE = 1;
[[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);