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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
This commit is contained in:
committed by
Fernando Sahmkow
parent
fc9bb3c3fe
commit
e66d5b88a6
@ -514,6 +514,7 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
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void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
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Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index);
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Id EmitIsImageScaled(EmitContext& ctx, const IR::Value& index);
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Id EmitBindlessImageAtomicIAdd32(EmitContext&);
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Id EmitBindlessImageAtomicSMin32(EmitContext&);
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Id EmitBindlessImageAtomicUMin32(EmitContext&);
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