shader: Properly scale image reads and add GL SPIR-V support

Thanks for everything!
This commit is contained in:
ReinUsesLisp
2021-08-01 18:57:45 -03:00
committed by Fernando Sahmkow
parent fc9bb3c3fe
commit e66d5b88a6
25 changed files with 228 additions and 77 deletions

View File

@ -361,6 +361,7 @@ public:
const Value& value, TextureInstInfo info);
[[nodiscard]] U1 IsTextureScaled(const U32& index);
[[nodiscard]] U1 IsImageScaled(const U32& index);
[[nodiscard]] U1 VoteAll(const U1& value);
[[nodiscard]] U1 VoteAny(const U1& value);