shader: Properly scale image reads and add GL SPIR-V support

Thanks for everything!
This commit is contained in:
ReinUsesLisp
2021-08-01 18:57:45 -03:00
committed by Fernando Sahmkow
parent fc9bb3c3fe
commit e66d5b88a6
25 changed files with 228 additions and 77 deletions

View File

@ -63,8 +63,6 @@ struct RuntimeInfo {
std::array<AttributeType, 32> generic_input_types{};
VaryingState previous_stage_stores;
u32 num_textures{};
bool convert_depth_mode{};
bool force_early_z{};