mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-12 02:37:57 -05:00
yuzu: Add motion and touch configuration
This commit is contained in:
@ -9,6 +9,8 @@ add_library(input_common STATIC
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motion_emu.h
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settings.cpp
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settings.h
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touch_from_button.cpp
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touch_from_button.h
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gcadapter/gc_adapter.cpp
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gcadapter/gc_adapter.h
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gcadapter/gc_poller.cpp
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@ -11,6 +11,7 @@
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/udp/udp.h"
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#ifdef HAVE_SDL2
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#include "input_common/sdl/sdl.h"
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@ -32,6 +33,8 @@ struct InputSubsystem::Impl {
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std::make_shared<AnalogFromButton>());
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motion_emu = std::make_shared<MotionEmu>();
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Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
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std::make_shared<TouchFromButtonFactory>());
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#ifdef HAVE_SDL2
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sdl = SDL::Init();
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@ -46,6 +49,7 @@ struct InputSubsystem::Impl {
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
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motion_emu.reset();
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Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
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#ifdef HAVE_SDL2
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sdl.reset();
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#endif
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@ -171,6 +175,11 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
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return impl->gcbuttons.get();
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}
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void ReloadInputDevices() {
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if (udp)
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udp->ReloadUDPClient();
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}
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std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
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Polling::DeviceType type) const {
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#ifdef HAVE_SDL2
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@ -21,6 +21,9 @@ namespace Settings::NativeButton {
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enum Values : int;
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}
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/// Reloads the input devices
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void ReloadInputDevices();
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namespace InputCommon {
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namespace Polling {
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49
src/input_common/touch_from_button.cpp
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49
src/input_common/touch_from_button.cpp
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@ -0,0 +1,49 @@
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// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/settings.h"
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#include "input_common/touch_from_button.h"
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namespace InputCommon {
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class TouchFromButtonDevice final : public Input::TouchDevice {
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public:
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TouchFromButtonDevice() {
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for (const auto& config_entry :
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Settings::values.touch_from_button_maps[Settings::values.touch_from_button_map_index]
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.buttons) {
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const Common::ParamPackage package{config_entry};
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map.emplace_back(
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Input::CreateDevice<Input::ButtonDevice>(config_entry),
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std::clamp(package.Get("x", 0), 0, static_cast<int>(Layout::ScreenUndocked::Width)),
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std::clamp(package.Get("y", 0), 0,
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static_cast<int>(Layout::ScreenUndocked::Height)));
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}
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}
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std::tuple<float, float, bool> GetStatus() const override {
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for (const auto& m : map) {
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const bool state = std::get<0>(m)->GetStatus();
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if (state) {
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const float x = static_cast<float>(std::get<1>(m)) /
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static_cast<int>(Layout::ScreenUndocked::Width);
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const float y = static_cast<float>(std::get<2>(m)) /
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static_cast<int>(Layout::ScreenUndocked::Height);
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return std::make_tuple(x, y, true);
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}
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}
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return std::make_tuple(0.0f, 0.0f, false);
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}
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private:
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std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map; // button, x, y
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};
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std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(
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const Common::ParamPackage& params) {
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return std::make_unique<TouchFromButtonDevice>();
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}
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} // namespace InputCommon
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25
src/input_common/touch_from_button.h
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25
src/input_common/touch_from_button.h
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@ -0,0 +1,25 @@
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// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/input.h"
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namespace InputCommon {
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/**
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* A touch device factory that takes a list of button devices and combines them into a touch device.
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*/
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class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
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public:
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/**
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* Creates a touch device from a list of button devices
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* @param unused
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*/
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
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};
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} // namespace InputCommon
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