CMakeLists: Derive the source directory grouping from targets themselves

Removes the need to store to separate SRC and HEADER variables, and then
construct the target in most cases.
This commit is contained in:
Lioncash
2018-01-17 19:37:34 -05:00
parent ee08c39b72
commit e710a1b989
11 changed files with 361 additions and 389 deletions

View File

@ -3,79 +3,84 @@ set(CMAKE_AUTORCC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
set(SRCS
about_dialog.cpp
configuration/config.cpp
configuration/configure_debug.cpp
configuration/configure_dialog.cpp
configuration/configure_general.cpp
configuration/configure_graphics.cpp
configuration/configure_input.cpp
configuration/configure_system.cpp
debugger/profiler.cpp
debugger/registers.cpp
debugger/wait_tree.cpp
util/spinbox.cpp
util/util.cpp
bootmanager.cpp
game_list.cpp
hotkeys.cpp
main.cpp
ui_settings.cpp
yuzu.rc
Info.plist
)
set(HEADERS
about_dialog.h
configuration/config.h
configuration/configure_debug.h
configuration/configure_dialog.h
configuration/configure_general.h
configuration/configure_graphics.h
configuration/configure_input.h
configuration/configure_system.h
debugger/profiler.h
debugger/registers.h
debugger/wait_tree.h
util/spinbox.h
util/util.h
bootmanager.h
game_list.h
game_list_p.h
hotkeys.h
main.h
ui_settings.h
)
add_executable(yuzu
Info.plist
about_dialog.cpp
about_dialog.h
bootmanager.cpp
bootmanager.h
configuration/config.cpp
configuration/config.h
configuration/configure_debug.cpp
configuration/configure_debug.h
configuration/configure_dialog.cpp
configuration/configure_dialog.h
configuration/configure_general.cpp
configuration/configure_general.h
configuration/configure_graphics.cpp
configuration/configure_graphics.h
configuration/configure_input.cpp
configuration/configure_input.h
configuration/configure_system.cpp
configuration/configure_system.h
debugger/profiler.cpp
debugger/profiler.h
debugger/registers.cpp
debugger/registers.h
debugger/wait_tree.cpp
debugger/wait_tree.h
game_list.cpp
game_list.h
game_list_p.h
hotkeys.cpp
hotkeys.h
main.cpp
main.h
ui_settings.cpp
ui_settings.h
util/spinbox.cpp
util/spinbox.h
util/util.cpp
util/util.h
yuzu.rc
)
set(UIS
aboutdialog.ui
configuration/configure.ui
configuration/configure_debug.ui
configuration/configure_general.ui
configuration/configure_graphics.ui
configuration/configure_input.ui
configuration/configure_system.ui
debugger/registers.ui
hotkeys.ui
main.ui
)
aboutdialog.ui
configuration/configure.ui
configuration/configure_debug.ui
configuration/configure_general.ui
configuration/configure_graphics.ui
configuration/configure_input.ui
configuration/configure_system.ui
debugger/registers.ui
hotkeys.ui
main.ui
)
file(GLOB_RECURSE ICONS ${CMAKE_SOURCE_DIR}/dist/icons/*)
file(GLOB_RECURSE THEMES ${CMAKE_SOURCE_DIR}/dist/qt_themes/*)
create_directory_groups(${SRCS} ${HEADERS} ${UIS})
qt5_wrap_ui(UI_HDRS ${UIS})
target_sources(yuzu
PRIVATE
${ICONS}
${THEMES}
${UI_HDRS}
${UIS}
)
if (APPLE)
set(MACOSX_ICON "../../dist/yuzu.icns")
set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
add_executable(yuzu MACOSX_BUNDLE ${SRCS} ${HEADERS} ${UI_HDRS} ${MACOSX_ICON} ${ICONS})
target_sources(yuzu PRIVATE ${MACOSX_ICON})
set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE TRUE)
set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
else()
add_executable(yuzu ${SRCS} ${HEADERS} ${UI_HDRS} ${ICONS})
endif()
create_target_directory_groups(yuzu)
target_link_libraries(yuzu PRIVATE common core input_common video_core)
target_link_libraries(yuzu PRIVATE Boost::boost glad Qt5::OpenGL Qt5::Widgets)
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)