uisettings: Fix typings

This commit is contained in:
lat9nq
2023-06-05 20:45:33 -04:00
parent 4133165607
commit e7543e8b84
4 changed files with 61 additions and 55 deletions

View File

@ -55,12 +55,14 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
// Restore the settings:
ui->username->setText(UISettings::values.multiplayer_room_nickname.GetValue());
ui->username->setText(
QString::fromStdString(UISettings::values.multiplayer_room_nickname.GetValue()));
if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
// Use yuzu Web Service user name as nickname by default
ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
}
ui->room_name->setText(UISettings::values.multiplayer_room_name.GetValue());
ui->room_name->setText(
QString::fromStdString(UISettings::values.multiplayer_room_name.GetValue()));
ui->port->setText(QString::number(UISettings::values.multiplayer_room_port.GetValue()));
ui->max_player->setValue(UISettings::values.multiplayer_max_player.GetValue());
int index = UISettings::values.multiplayer_host_type.GetValue();
@ -72,7 +74,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
if (index != -1) {
ui->game_list->setCurrentIndex(index);
}
ui->room_description->setText(UISettings::values.multiplayer_room_description.GetValue());
ui->room_description->setText(
QString::fromStdString(UISettings::values.multiplayer_room_description.GetValue()));
}
HostRoomWindow::~HostRoomWindow() = default;
@ -218,8 +221,8 @@ void HostRoomWindow::Host() {
Network::NoPreferredIP, password, token);
// Store settings
UISettings::values.multiplayer_room_nickname = ui->username->text();
UISettings::values.multiplayer_room_name = ui->room_name->text();
UISettings::values.multiplayer_room_nickname = ui->username->text().toStdString();
UISettings::values.multiplayer_room_name = ui->room_name->text().toStdString();
UISettings::values.multiplayer_game_id =
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
UISettings::values.multiplayer_max_player = ui->max_player->value();
@ -230,7 +233,8 @@ void HostRoomWindow::Host() {
} else {
UISettings::values.multiplayer_room_port = Network::DefaultRoomPort;
}
UISettings::values.multiplayer_room_description = ui->room_description->toPlainText();
UISettings::values.multiplayer_room_description =
ui->room_description->toPlainText().toStdString();
ui->host->setEnabled(true);
emit SaveConfig();
close();