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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-27 18:37:56 -05:00
uisettings: Fix typings
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@ -55,12 +55,14 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
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// Restore the settings:
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ui->username->setText(UISettings::values.multiplayer_room_nickname.GetValue());
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ui->username->setText(
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QString::fromStdString(UISettings::values.multiplayer_room_nickname.GetValue()));
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if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
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// Use yuzu Web Service user name as nickname by default
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ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
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}
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ui->room_name->setText(UISettings::values.multiplayer_room_name.GetValue());
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ui->room_name->setText(
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QString::fromStdString(UISettings::values.multiplayer_room_name.GetValue()));
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ui->port->setText(QString::number(UISettings::values.multiplayer_room_port.GetValue()));
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ui->max_player->setValue(UISettings::values.multiplayer_max_player.GetValue());
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int index = UISettings::values.multiplayer_host_type.GetValue();
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@ -72,7 +74,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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if (index != -1) {
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ui->game_list->setCurrentIndex(index);
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}
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ui->room_description->setText(UISettings::values.multiplayer_room_description.GetValue());
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ui->room_description->setText(
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QString::fromStdString(UISettings::values.multiplayer_room_description.GetValue()));
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}
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HostRoomWindow::~HostRoomWindow() = default;
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@ -218,8 +221,8 @@ void HostRoomWindow::Host() {
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Network::NoPreferredIP, password, token);
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// Store settings
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UISettings::values.multiplayer_room_nickname = ui->username->text();
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UISettings::values.multiplayer_room_name = ui->room_name->text();
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UISettings::values.multiplayer_room_nickname = ui->username->text().toStdString();
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UISettings::values.multiplayer_room_name = ui->room_name->text().toStdString();
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UISettings::values.multiplayer_game_id =
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ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
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UISettings::values.multiplayer_max_player = ui->max_player->value();
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@ -230,7 +233,8 @@ void HostRoomWindow::Host() {
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} else {
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UISettings::values.multiplayer_room_port = Network::DefaultRoomPort;
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}
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UISettings::values.multiplayer_room_description = ui->room_description->toPlainText();
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UISettings::values.multiplayer_room_description =
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ui->room_description->toPlainText().toStdString();
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ui->host->setEnabled(true);
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emit SaveConfig();
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close();
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