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settings: Hide shader cache behind a setting
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@ -391,6 +391,7 @@ struct Values {
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float resolution_factor;
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bool use_frame_limit;
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u16 frame_limit;
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bool use_disk_shader_cache;
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bool use_accurate_gpu_emulation;
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float bg_red;
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@ -158,6 +158,8 @@ TelemetrySession::TelemetrySession() {
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
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Settings::values.use_frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseDiskShaderCache",
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Settings::values.use_disk_shader_cache);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
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Settings::values.use_accurate_gpu_emulation);
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AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
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