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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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@ -76,6 +76,12 @@ bool Inst::MayHaveSideEffects() const noexcept {
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case Opcode::WriteStorage32:
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case Opcode::WriteStorage64:
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case Opcode::WriteStorage128:
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case Opcode::WriteLocal:
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case Opcode::WriteSharedU8:
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case Opcode::WriteSharedU16:
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case Opcode::WriteSharedU32:
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case Opcode::WriteSharedU64:
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case Opcode::WriteSharedU128:
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return true;
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default:
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return false;
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