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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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@ -21,6 +21,8 @@ struct Program {
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Info info;
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Stage stage{};
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std::array<u32, 3> workgroup_size{};
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u32 local_memory_size{};
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u32 shared_memory_size{};
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};
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[[nodiscard]] std::string DumpProgram(const Program& program);
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