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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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@ -18,6 +18,8 @@ enum class AttributeType : u8 {
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};
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struct Profile {
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u32 supported_spirv{0x00010000};
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bool unified_descriptor_binding{};
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bool support_vertex_instance_id{};
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bool support_float_controls{};
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@ -30,6 +32,7 @@ struct Profile {
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bool support_fp16_signed_zero_nan_preserve{};
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bool support_fp32_signed_zero_nan_preserve{};
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bool support_fp64_signed_zero_nan_preserve{};
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bool support_explicit_workgroup_layout{};
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bool support_vote{};
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bool warp_size_potentially_larger_than_guest{};
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