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nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
- Use .at() instead of raw indexing when dealing with untrusted indices. - For the special case of WaitFence with syncpoint id UINT32_MAX, instead of crashing, log an error and ignore. This is what I get when running Super Mario Maker 2.
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@ -37,7 +37,7 @@ public:
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* @returns The lower bound for the specified syncpoint.
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*/
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u32 GetSyncpointMin(u32 syncpoint_id) const {
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return syncpoints[syncpoint_id].min.load(std::memory_order_relaxed);
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return syncpoints.at(syncpoint_id).min.load(std::memory_order_relaxed);
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}
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/**
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@ -46,7 +46,7 @@ public:
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* @returns The upper bound for the specified syncpoint.
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*/
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u32 GetSyncpointMax(u32 syncpoint_id) const {
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return syncpoints[syncpoint_id].max.load(std::memory_order_relaxed);
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return syncpoints.at(syncpoint_id).max.load(std::memory_order_relaxed);
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}
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/**
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