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settings: Allow audio sink, input, and output to be set per game
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@ -134,12 +134,12 @@ struct Values {
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Linkage linkage{};
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// Audio
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Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio,
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Specialization::RuntimeList};
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Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio,
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Specialization::RuntimeList};
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Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
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Specialization::RuntimeList};
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SwitchableSetting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine",
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Category::Audio, Specialization::RuntimeList};
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SwitchableSetting<std::string> audio_output_device_id{
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linkage, "auto", "output_device", Category::Audio, Specialization::RuntimeList};
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SwitchableSetting<std::string> audio_input_device_id{
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linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList};
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SwitchableSetting<AudioMode, true> sound_index{
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linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
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"sound_index", Category::SystemAudio, Specialization::Default, true,
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