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settings: Allow audio sink, input, and output to be set per game
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@ -45,7 +45,8 @@ private:
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void UpdateAudioDevices(int sink_index);
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void SetOutputSinkFromSinkID();
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void SetAudioDevicesFromDeviceID();
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void SetOutputDevicesFromDeviceID();
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void SetInputDevicesFromDeviceID();
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void Setup(const ConfigurationShared::Builder& builder);
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@ -55,7 +56,11 @@ private:
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std::vector<std::function<void(bool)>> apply_funcs{};
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bool updating_devices = false;
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QComboBox* sink_combo_box;
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QPushButton* restore_sink_button;
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QComboBox* output_device_combo_box;
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QPushButton* restore_output_device_button;
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QComboBox* input_device_combo_box;
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QPushButton* restore_input_device_button;
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};
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