settings: Allow audio sink, input, and output to be set per game

This commit is contained in:
t895
2024-01-31 08:23:10 -05:00
parent 2e65616761
commit e8be665f11
3 changed files with 110 additions and 26 deletions

View File

@ -45,7 +45,8 @@ private:
void UpdateAudioDevices(int sink_index);
void SetOutputSinkFromSinkID();
void SetAudioDevicesFromDeviceID();
void SetOutputDevicesFromDeviceID();
void SetInputDevicesFromDeviceID();
void Setup(const ConfigurationShared::Builder& builder);
@ -55,7 +56,11 @@ private:
std::vector<std::function<void(bool)>> apply_funcs{};
bool updating_devices = false;
QComboBox* sink_combo_box;
QPushButton* restore_sink_button;
QComboBox* output_device_combo_box;
QPushButton* restore_output_device_button;
QComboBox* input_device_combo_box;
QPushButton* restore_input_device_button;
};