video_core: Rename "const buffer locker" to "registry"

This commit is contained in:
ReinUsesLisp
2020-02-28 20:53:10 -03:00
parent bd8b9bbcee
commit e8efd5a901
17 changed files with 102 additions and 97 deletions

View File

@ -13,6 +13,7 @@
#include "common/common_types.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/control_flow.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
@ -64,11 +65,11 @@ struct BlockInfo {
};
struct CFGRebuildState {
explicit CFGRebuildState(const ProgramCode& program_code, u32 start, ConstBufferLocker& locker)
: program_code{program_code}, locker{locker}, start{start} {}
explicit CFGRebuildState(const ProgramCode& program_code, u32 start, Registry& registry)
: program_code{program_code}, registry{registry}, start{start} {}
const ProgramCode& program_code;
ConstBufferLocker& locker;
Registry& registry;
u32 start{};
std::vector<BlockInfo> block_info;
std::list<u32> inspect_queries;
@ -438,7 +439,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
const s32 pc_target = offset + result.relative_position;
std::vector<CaseBranch> branches;
for (u32 i = 0; i < result.entries; i++) {
auto key = state.locker.ObtainKey(result.buffer, result.offset + i * 4);
auto key = state.registry.ObtainKey(result.buffer, result.offset + i * 4);
if (!key) {
return {ParseResult::AbnormalFlow, parse_info};
}
@ -656,14 +657,14 @@ void DecompileShader(CFGRebuildState& state) {
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
const CompilerSettings& settings,
ConstBufferLocker& locker) {
Registry& registry) {
auto result_out = std::make_unique<ShaderCharacteristics>();
if (settings.depth == CompileDepth::BruteForce) {
result_out->settings.depth = CompileDepth::BruteForce;
return result_out;
}
CFGRebuildState state{program_code, start_address, locker};
CFGRebuildState state{program_code, start_address, registry};
// Inspect Code and generate blocks
state.labels.clear();
state.labels.emplace(start_address);