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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-14 11:07:56 -05:00
video_core: Rename "const buffer locker" to "registry"
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@ -13,6 +13,7 @@
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#include "common/common_types.h"
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#include "video_core/shader/ast.h"
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#include "video_core/shader/control_flow.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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@ -64,11 +65,11 @@ struct BlockInfo {
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};
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struct CFGRebuildState {
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explicit CFGRebuildState(const ProgramCode& program_code, u32 start, ConstBufferLocker& locker)
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: program_code{program_code}, locker{locker}, start{start} {}
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explicit CFGRebuildState(const ProgramCode& program_code, u32 start, Registry& registry)
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: program_code{program_code}, registry{registry}, start{start} {}
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const ProgramCode& program_code;
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ConstBufferLocker& locker;
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Registry& registry;
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u32 start{};
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std::vector<BlockInfo> block_info;
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std::list<u32> inspect_queries;
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@ -438,7 +439,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
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const s32 pc_target = offset + result.relative_position;
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std::vector<CaseBranch> branches;
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for (u32 i = 0; i < result.entries; i++) {
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auto key = state.locker.ObtainKey(result.buffer, result.offset + i * 4);
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auto key = state.registry.ObtainKey(result.buffer, result.offset + i * 4);
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if (!key) {
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return {ParseResult::AbnormalFlow, parse_info};
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}
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@ -656,14 +657,14 @@ void DecompileShader(CFGRebuildState& state) {
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std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
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const CompilerSettings& settings,
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ConstBufferLocker& locker) {
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Registry& registry) {
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auto result_out = std::make_unique<ShaderCharacteristics>();
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if (settings.depth == CompileDepth::BruteForce) {
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result_out->settings.depth = CompileDepth::BruteForce;
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return result_out;
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}
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CFGRebuildState state{program_code, start_address, locker};
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CFGRebuildState state{program_code, start_address, registry};
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// Inspect Code and generate blocks
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state.labels.clear();
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state.labels.emplace(start_address);
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