NRO Assets and NACP file format

Cleanup

Review fixes
This commit is contained in:
Zach Hilman
2018-07-23 12:33:24 -04:00
parent e85a528bb9
commit e8f641a52d
5 changed files with 215 additions and 1 deletions

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@ -0,0 +1,42 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/string_util.h"
#include "common/swap.h"
#include "core/file_sys/control_metadata.h"
namespace FileSys {
std::string LanguageEntry::GetApplicationName() const {
return Common::StringFromFixedZeroTerminatedBuffer(application_name.data(), 0x200);
}
std::string LanguageEntry::GetDeveloperName() const {
return Common::StringFromFixedZeroTerminatedBuffer(developer_name.data(), 0x100);
}
NACP::NACP(VirtualFile file_) : file(std::move(file_)), raw(std::make_unique<RawNACP>()) {
file->ReadObject(raw.get());
}
const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
return raw->language_entries.at(static_cast<u8>(language));
}
std::string NACP::GetApplicationName(Language language) const {
return GetLanguageEntry(language).GetApplicationName();
}
std::string NACP::GetDeveloperName(Language language) const {
return GetLanguageEntry(language).GetDeveloperName();
}
u64 NACP::GetTitleId() const {
return raw->title_id;
}
std::string NACP::GetVersionString() const {
return Common::StringFromFixedZeroTerminatedBuffer(raw->version_string.data(), 0x10);
}
} // namespace FileSys

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <string>
#include "common/common_funcs.h"
#include "core/file_sys/vfs.h"
namespace FileSys {
// A localized entry containing strings within the NACP.
// One for each language of type Language.
struct LanguageEntry {
std::array<char, 0x200> application_name;
std::array<char, 0x100> developer_name;
std::string GetApplicationName() const;
std::string GetDeveloperName() const;
};
static_assert(sizeof(LanguageEntry) == 0x300, "LanguageEntry has incorrect size.");
// The raw file format of a NACP file.
struct RawNACP {
std::array<LanguageEntry, 16> language_entries;
INSERT_PADDING_BYTES(0x38);
u64_le title_id;
INSERT_PADDING_BYTES(0x20);
std::array<char, 0x10> version_string;
u64_le dlc_base_title_id;
u64_le title_id_2;
INSERT_PADDING_BYTES(0x28);
u64_le product_code;
u64_le title_id_3;
std::array<u64_le, 0x7> title_id_array;
INSERT_PADDING_BYTES(0x8);
u64_le title_id_update;
std::array<u8, 0x40> bcat_passphrase;
INSERT_PADDING_BYTES(0xEC0);
};
static_assert(sizeof(RawNACP) == 0x4000, "RawNACP has incorrect size.");
// A language on the NX. These are for names and icons.
enum class Language : u8 {
AmericanEnglish = 0,
BritishEnglish = 1,
Japanese = 2,
French = 3,
German = 4,
LatinAmericanSpanish = 5,
Spanish = 6,
Italian = 7,
Dutch = 8,
CanadianFrench = 9,
Portugese = 10,
Russian = 11,
Korean = 12,
Taiwanese = 13,
Chinese = 14,
};
// A class representing the format used by NX metadata files, typically named Control.nacp.
// These store application name, dev name, title id, and other miscellaneous data.
class NACP {
public:
explicit NACP(VirtualFile file);
const LanguageEntry& GetLanguageEntry(Language language = Language::AmericanEnglish) const;
std::string GetApplicationName(Language language = Language::AmericanEnglish) const;
std::string GetDeveloperName(Language language = Language::AmericanEnglish) const;
u64 GetTitleId() const;
std::string GetVersionString() const;
private:
VirtualFile file;
std::unique_ptr<RawNACP> raw;
};
} // namespace FileSys