shader: Interact texture buffers with buffer cache

This commit is contained in:
ReinUsesLisp
2021-04-06 20:14:55 -03:00
committed by ameerj
parent 56b92bd89c
commit e9a91bc5cc
17 changed files with 334 additions and 149 deletions

View File

@ -36,6 +36,15 @@ ImageViewBase::ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_i
}
}
ImageViewBase::ImageViewBase(const ImageInfo& info, const ImageViewInfo& view_info)
: format{info.format}, type{ImageViewType::Buffer}, size{
.width = info.size.width,
.height = 1,
.depth = 1,
} {
ASSERT_MSG(view_info.type == ImageViewType::Buffer, "Expected texture buffer");
}
ImageViewBase::ImageViewBase(const NullImageParams&) {}
} // namespace VideoCommon

View File

@ -27,6 +27,7 @@ DECLARE_ENUM_FLAG_OPERATORS(ImageViewFlagBits)
struct ImageViewBase {
explicit ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_info,
ImageId image_id);
explicit ImageViewBase(const ImageInfo& info, const ImageViewInfo& view_info);
explicit ImageViewBase(const NullImageParams&);
[[nodiscard]] bool IsBuffer() const noexcept {

View File

@ -968,9 +968,6 @@ void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging)
auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, unswizzled_data);
ConvertImage(unswizzled_data, image.info, mapped_span, copies);
image.UploadMemory(staging, copies);
} else if (image.info.type == ImageType::Buffer) {
const std::array copies{UploadBufferCopy(gpu_memory, gpu_addr, image, mapped_span)};
image.UploadMemory(staging, copies);
} else {
const auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, mapped_span);
image.UploadMemory(staging, copies);
@ -993,7 +990,12 @@ ImageViewId TextureCache<P>::FindImageView(const TICEntry& config) {
template <class P>
ImageViewId TextureCache<P>::CreateImageView(const TICEntry& config) {
const ImageInfo info(config);
const GPUVAddr image_gpu_addr = config.Address() - config.BaseLayer() * info.layer_stride;
if (info.type == ImageType::Buffer) {
const ImageViewInfo view_info(config, 0);
return slot_image_views.insert(runtime, info, view_info, config.Address());
}
const u32 layer_offset = config.BaseLayer() * info.layer_stride;
const GPUVAddr image_gpu_addr = config.Address() - layer_offset;
const ImageId image_id = FindOrInsertImage(info, image_gpu_addr);
if (!image_id) {
return NULL_IMAGE_VIEW_ID;
@ -1801,6 +1803,9 @@ void TextureCache<P>::PrepareImageView(ImageViewId image_view_id, bool is_modifi
return;
}
const ImageViewBase& image_view = slot_image_views[image_view_id];
if (image_view.IsBuffer()) {
return;
}
PrepareImage(image_view.image_id, is_modification, invalidate);
}