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renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
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@ -1216,7 +1216,7 @@ struct State {
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}
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};
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std::array<LutEntry, 256> luts[24];
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std::array<std::array<LutEntry, 256>, 24> luts;
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} lighting;
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/// Current Pica command list
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