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Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
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@ -14,6 +14,7 @@ namespace Kernel {
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Handle g_main_thread = 0;
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ObjectPool g_object_pool;
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u64 g_program_id = 0;
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ObjectPool::ObjectPool() {
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next_id = INITIAL_NEXT_ID;
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@ -151,6 +151,12 @@ private:
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extern ObjectPool g_object_pool;
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extern Handle g_main_thread;
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/// The ID code of the currently running game
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/// TODO(Subv): This variable should not be here,
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/// we need a way to store information about the currently loaded application
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/// for later query during runtime, maybe using the LDR service?
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extern u64 g_program_id;
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/// Initialize the kernel
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void Init();
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